Mech Tutorial - Remote Weapon System
In this tutorial you will see one of my approaches for designing mech, hardware and props for feature films, from "Guardians Of The Galaxy", "Avengers Age Of Ultron" to the new Bond movie "Spectre" this workflow has proven to be a fast and efficient way to design and concept, not only for a 2D production visual but also with the intention of it being built for filming.
We begin by concepting a mech in Photoshop and I will show you the technique of working orthogonally with the aid of photo textures to generate a bold design with a strong and interesting silhouette. From here we will import the image into SketchUp where we will model the design in 3D, exploring forms and mechanics before rendering various finishes in Keyshot to composite in Photoshop for a final presentation visual.
This tutorial is aimed at intermediate users of SketchUp, but I have also included a an extra "Introduction to SketchUp" video that walks you through my modelling techniques.
Tutorial video (10 parts including an intro to SketchUp)
The original SketchUp model of the mech
Layered Photoshop file of final presentation visual