In Volume 8 of the Ultimate Learning System, we’ll cover BodyPaint, an amazing tool that allows us to paint in a 2D and 3D environment at the same time. First, we’ll look at the different managers that are unique to the BP layout. Then we’ll review the difference between UV polygons and geometry polygons as well as the ways that they relate. We’ll learn the workflow necessary to get the most from BodyPaint, including my personal favorite, using the wizard. By the end of this volume, you’ll be able to set up material and UV coordinates and optimize your preferences for BP, and we’ll work on a project together to prepare a model of a man’s arm, create a skin texture, and then add some tattoos.