Graphic 3D Effect And Website
  2D Animation


  3D Coat

  3D Master

  3D Max

  3D Painting



  Acrobat/Acrobat 3D



  Adobe Connect

  Adobe Ultra

  After Effect

  After Effects Projects







  Anime Studio Pro






  Assimilate Scratch



  Avid Liquid

  Avid Xpress Pro/Avid Media Composer


  Behind The Scenes



  Boujou/Match Moving





  Capture One



  Character Studio

  Chief Architect

  Cinema 4D








  Corel Paint Shop

  Corel Painter


  Creative Suite

  Crystal Reports


  Device Central

  Digital Painting


  DOTA 2




  DVD Studio Pro







  Exchange Server

  Exoressuib Web

  Expression Blend




  Final Cut

  Final Cut Server



  FL Studio



  Flash Builder

  Flash Catalyst



  Footage Video

  FormIt 360



  Fusion 360

  GameMaker Studio



  Gnomon Masterclass


  Google Apps

  HDR Light Studio





















  Livecycle Designer




  Make Up

  Manga Studio


  Marvelous Designer




  Maxwell Render


  Mentalray Standalone

  Messiah Studio











  Music Video

  My SQL

























  Premiere Pro

  Pro Tools









  Quixel SUITE





  Reporting Services




  Robot Structural

  Ruby on Rails











  Sketchbook Pro



  Softimage XSI



  Soundtrack Pro




  SQL Server





  Stock Image

  Stock PSD

  Stock Sound Effects

  Substance Designer

  Substance Painter



  Talented Pixie






  The Cutting Edge


  Toon Boom






  UV Layout








  Visual Basic

  Visual Effect

  Visual Guide

  Visual Studio



  Window App

  Window Powershell

  Window Server



  World Machine






  ถ่ายหนัง / ถ่ายภาพ



ชื่อติวเตอร์  :  
cmiVFX - Realflow High End Fluid Simulations in Cinema 4D
โปรแกรม :  
Cinema 4D
ค่ายผู้ผลิต :  




เรียนรู้ครอบคลุมการจำลองของเหลวระดับ High End Fluid Simulations ใน Cinema4D Environment

In the first chapter, we'll go over the Scene Tree and how to set up a Realflow scene. This includes how to get a Mesher, different types of Emitters, different types of daemons: a Circle Emitter, a Mesher, and a Gravity Daemon. In chapter two, we'll get into a more specific workflow and how to create a Crown Splash. We'll make a drop that will hit some water. We'll start off using a circle just to set up the scene that's appropriate for a Crown Splash and tweak the Crown Splash daemon, editing its shape and timing to make it look really nice. In the third chapter, we'll go into the Image Emitter. We'll start off by using some procedural shaders, such as a checkerboard or a sunburst, or different types of noise to generate an alpha to show where our fluid will take place. We’ll also learn a neat trick with lettering using the spline shader. In chapter four, we'll look at Splines and how to use those to generate fluids. Both as a drip - such as off of a rope or clothing line - and as well as a water path in the air, such as you see in soda commercials and gravy commercials. In chapter five, we'll go into Vertex Map. The Mesher has a channel manager that creates different vertex maps based on X, Y, and Z position. It can also be set up to create a gray-value depending on the speed of your mesh. This can be combined with a colorizer and Vertex Map Shaders to create elaborate and unique material effects. Lastly, we'll go over how to set up your materials. Most of the other tricks in Realflow are for figuring out how to get the particles and mesh to simulate the way you want, and I'll show you some of my personal tricks for creating subsurface materials, some caustics, some ray-tracing, and to get motion blur to make the most of your simulation.



  Home      รายการติวเตอร