If you have been following us at MographPlus.com, we have released our “Introduction to Arnold for Cinema 4d” about two years ago, and have been updating that course ever since, but after the release of Arnold 5 and all the new features and improvements that it brings, we decided to record a whole new course dedicated to Arnold 5.
First I show you where to find different Arnold tools and functions inside cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d.
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 46 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques, we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
We learn what are light filters and how to use them , what is physical sky and image based lighting , you learn how to approach interior lighting in Arnold for cinema 4d.
We learn about amazing volumetric effects in Arnold, including Atmosphere Volume and fog.
The lighting section of this course is about 1 hour and 35 minutes in 12 lessons.
In the next section of the Ultimate introduction to Arnold For cinema 4d, we start talking about Arnold shaders and nodes.
First we get to know the Arnold shader Network in depth, the environment where you develop your shaders and materials.
than we learn about the new Standard Surface shader which was introduced in Arnold 5 and is the main shader in Arnold and capable of creating all sorts of materials, we dedicated 9 videos in two hours to discuss Standard Surface shader thoroughly.
Not only you learn the fundamentals of this shader but also how to create some realistic shaders and materials with it.
Then we discover bump and displacement mapping in Arnold. We explore the new Standard Hair shader in a lot of details, this material lets you realistically create hair shaders, the Standard Hair is fantastic, and definitely one of the best hair shaders out there, it is extremely easy to use and produces the most realistic results.
Then we learn about Layer and mix, Flat, lambert, two-sided, color jitter, triplanar, RaySwitch, Ambient occlusion, curvature, shadow matte, utility, substance shader, color and utility nodes, math, conversion and shading state nodes and much more …
hopefully after watching this section, you should be very comfortable developing complex shaders using these long list of shaders and nodes .
The shading section of this course is 4 hours and 40 minutes in 26 lessons