This is the second Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen'sconcept.
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.
This Tuto is recommended for an intermediate/confirme level in modeling. I don't explain basic tools. All my workflow and shortcuts use here are already explain in details on Fuze01 Tuto, also don't forget to look at MetalX8-Part 1 for all the modeling process.
Most of the parts are recorded during my Livestream. So feel free to follow me to see the next part of this project in Live on Twitch.
- 3 Hours of Realtime video (1:30Hrs with English Audio commentary)
- Quick Q&A on why I prefer Quixel instead of Substance in my Workflow.