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ชื่อติวเตอร์  :  
Gumroad - MetalX8 Part 3 Texturing and LookDev with Quixel/Arnold
โปรแกรม :  
Quixel SUITE
ค่ายผู้ผลิต :  




เรียนรู้และนำในการสร้างแบบจำลอง "MetalX8 Project based on a DIMA Chen's Concept" แสดงให้เห็นกระบวนการในการปรับ Texture and Shade the Armored Mech โดยใช้ Quixel 2.0 and Arnold Render.

This is the third Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.

In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.

I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.

This Tuto is recommended for an intermediate level. I don't explain basic tools. All my Maya's workflow and shortcuts use here are already explain in details on Fuze07 Tuto.



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