This is the third Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.
In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.
I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.
This Tuto is recommended for an intermediate level. I don't explain basic tools. All my Maya's workflow and shortcuts use here are already explain in details on Fuze07 Tuto.