In this three hour long tutorial we look at using the fluid engine in Maya to create large scale explosions. We cover not only the basics of making the explosion, but we also take a look at ways to split the explosion up into its component parts. This will give us the control we need in post production. By the end of the tutorial you will have the knowledge to design your own explosions within Maya. You'll also have a good working knowledge of the compositing techniques used to create a professional looking explosion.