This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects. You don't need to watch volume one if your comfortable jumping in at the deep end. You'll learn how to smooth objects, how to maintain quaded geometry, why edge flow is important, how to cut holes in complex surfaces and how to fully merge different objects together.
Modeling something badly in Maya is not hard. Doing it in a way that the objects you produce are useful for animation, simulation, and rendering is a lot more complicated. There is a lot more to creating a model in Maya than getting something that looks good in the viewport, and in this course we'll try and show you why, and how to avoid the pitfalls.