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ชื่อติวเตอร์  :  
Gumroad - Creature Sculpting in Zbrush from Concept Art Tom Newbury
โปรแกรม :  
ค่ายผู้ผลิต :  




หลักสูตรนี้เกี่ยวกับการ Sculpting สิ่งมีชีวิต/คัวละครจากแนวความคิด (Concept Art)
โปรแกรมที่ต้องใช้ร่วมกันในติวเตอร์นี้    ZBrush 4R8, Maya 2017

Hey and welcome to my tutorial on 'Creature Sculpting from Concept Art'.

In this tutorial I go over the process I use when sculpting a creature/character from concept art.

Most of the time in production you won't be given the opportunity to design the creature, this will be up to the concept artist. You will be given the 2D art and have to bring it into the 3D world, ready for production.

By purchasing this tutorial you will receive:

- roughly 13 hours of video content (all in real time, no jump cuts)

- 22 chapters broken down into an average of 30min portions

- the ztl. file for the sculpt with all of the subdivision history and layer information. (Only for Zbrush version 4R8).

- the ztl of my custom basemesh I start sculpting with.

- an obj. file of the teeth with UV's

A list of the chapters:

Intro - the importance of reference

chapter 01 - Zbrush Overview and the tools I use

chapter 02 - Primary Forms 01

chapter 03 - teeth

chapter 04 - Primary Forms 02

chapter 05 - Ears

chapter 06 - Eyes

chapter 07 - Secondary Forms 01

chapter 08 - Secondary Forms 02

chapter 09 - Secondary Forms 03

chapter 10 - Teeth

chapter 11 - Tongue

chapter 12 - Refining the Ear

chapter 13 - Refining the Neck

chapter 14 - Retopology 01

chapter 15 - Retopology 02

chapter 16 - Projecting Hires Details onto Retopo Mesh

chapter 17 - Asymmetry

chapter 18 - Tertiary Details 01

chapter 19 - Tertiary Details 02

chapter 20 - Tertiary Details 03

chapter 21 - Creating a Skin Detail Brush

chapter 22 - Surface Detail

The software used in this tutorial:

- Zbrush 4R8

- Maya 2017



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