Graphic 3D Effect And Website
  2D Animation


  3D Coat

  3D Master

  3D Max

  3D Painting



  Acrobat/Acrobat 3D



  Adobe Connect

  Adobe Ultra

  After Effect

  After Effects Projects







  Anime Studio Pro






  Assimilate Scratch



  Avid Liquid

  Avid Xpress Pro/Avid Media Composer


  Behind The Scenes



  Boujou/Match Moving





  Capture One



  Character Studio

  Chief Architect

  Cinema 4D








  Corel Paint Shop

  Corel Painter


  Creative Suite

  Crystal Reports


  Device Central

  Digital Painting


  DOTA 2




  DVD Studio Pro







  Exchange Server

  Exoressuib Web

  Expression Blend




  Final Cut

  Final Cut Server



  FL Studio



  Flash Builder

  Flash Catalyst



  Footage Video

  FormIt 360



  Fusion 360

  GameMaker Studio



  Gnomon Masterclass


  Google Apps

  HDR Light Studio





















  Livecycle Designer




  Make Up

  Manga Studio


  Marvelous Designer




  Maxwell Render


  Mentalray Standalone

  Messiah Studio











  Music Video

  My SQL

























  Premiere Pro

  Pro Tools









  Quixel SUITE





  Reporting Services




  Robot Structural

  Ruby on Rails











  Sketchbook Pro



  Softimage XSI



  Soundtrack Pro




  SQL Server





  Stock Image

  Stock PSD

  Stock Sound Effects

  Substance Designer

  Substance Painter



  Talented Pixie






  The Cutting Edge


  Toon Boom






  UV Layout








  Visual Basic

  Visual Effect

  Visual Guide

  Visual Studio



  Window App

  Window Powershell

  Window Server



  World Machine






  ถ่ายหนัง / ถ่ายภาพ



ชื่อติวเตอร์  :  
Gumroad - Videogame Character Creation by Katon Callaway
โปรแกรม :  
ค่ายผู้ผลิต :  





This is the most indepth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process.  I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, polypaint, uvs, baking, texturing and presentation.  A step by step guide is below.  

For those wanting to understand the game pipeline, this is for you.  

Week 1- Create base mesh and begin initial sculpt.

• In week one, we break down our design and make our base mesh for the body and start to block in the forms in Zbrush.

Week 2- blocking in the rest of the character-

• In our second week, we will work on blocking in the rest of the characters clothes. The first week is the setup for this week, a solid base sculpt is our foundation for the rest of the character.

Week 3- Catch up Week

• I like to use the third week to take a breather and catch up on anything that we might need some extra time on. Also it is nice to go back and tweak anything before getting into details.

Week 4- Finishing the sculpt

• Now we should have all the base assets in place and need to finish our character sculpt. This can be a tough thing to do, but I will take you through my process on how I go about closing the sculpt out.

Week 5- Creating our low poly mesh

• There are many tools that have greatly sped up our low poly creation process, but it is crucial to understand why we have the edge loops that we do, and also you have to know where they are needed. In this week, we go over topology and creating it for our character.

Week 6- Creating UVs and also our normal and AO maps.

• In week 6, we talk about solid uv layout, and I then show you my workflow using xnormal on how I go about creating my normal and ao maps.

Week 7 – Texturing and Marmoset

•I show my texturing workflows, generally from polypaint to Photoshop, then finally into marmoset with everything together!

Week 8 – Presentation



  Home      รายการติวเตอร